![]() ![]() Take on Corrupt Spirits, trapped and unable to move on, as they challenge Kena at every turn. Locate and deliver Spirit Mail left behind by lost spirits to open up new areas.Discover collectable Rot Hats to customize your Rot companions.Explore every nook and cranny of the village to uncover secrets and rewards.Untangle the mystery of the village’s strange curse as you discover secrets and draw on the power from the Spirit Realm to restore this once-majestic world. Clear the corruption from the village using the Rot's powers.Unlock new powerful Rot abilities the more of them you discover.Find and collect the Rot hidden around the village.Timid and illusive spirits scattered throughout the forest, the Rot maintain balance by decomposing dead and rotting elements. ![]() ![]() Help free the spirits trapped in a forgotten village with the help of the Rot, Kena's adorable (yet powerful) spirit companions. Untangle the past as Kena, a young Spirit Guide in search of the sacred Mountain Shrine. Maybe I should try to refund on PC and get it on PS5.Kena: Bridge of Spirits: a story-driven, action adventure combining exploration with fast-paced combat. On PC, frametime spikes seem to occur frequently regardless of CPU/GPU load, indicating it might be related to the engine and/or asset streaming, despite me running it from an NVMe SSD. The PS5 version looks less stuttery in that video compared to the PC version. This would explain why, during some of these 24 fps cutscenes, GPU usage is consistent with the rest of the game, rather than dropping to 10-20% as is the case when games usually switch to playing pre-rendered cutscenes. some of the “appearing to be 24 fps” letterboxed cutscenes might actually be running in real-time and just animated at 24 fps, for some odd reason. However these don’t seem to be all of the lower-framerate letterboxed cutscenes in the game, leading me to wonder if there is a mix for some reason - i.e. However those letterboxed cutscenes are animated at 24 FPS.Įdit: There are definitely some letterboxed cutscenes that are pre-rendered at 24 fps. You can confirm this yourself with a framerate counter like RTSS. They run at whatever framerate the game is running at. Letterboxed cutscenes on PC don’t run at 24 FPS. ![]()
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